The new textures are also way more in line with the ambitions we have for the quality of visuals on offer in Survival Mode. Thanks to the glory and magnificence of our new game engine, we can get the block textures bigger, meaning there’s more working room for us to make them all look incredible. Since release, the block textures have been really small, making it tough for us to make a texture that both looks great and doesn’t tile too obviously. Really looking forward to getting her into the game when Survival Mode’s ready.Īs we beaver away in the background, cleaning up and improving the code in Scrap Mechanic, we’re also working hard to improve a whole bunch of visuals. In the last devblog, we promised a redesign of our female Mechanic and here she is! We’ve made a ton of new faces and hairstyles, and here’s your first look at a few examples that we hope you’ll like. We’re working as quickly as we can, and aim to keep on improving after the release. You guys deserve all the tricks we've got up our sleeve, not just one or two! Some of you will have noticed that we get a sneaky weekly update out into the test branch with fixes and improvements, and that should carry on happening right up until the official release in the coming weeks. We really want you to keep all of this in mind: just because the engine's released doesn't mean we're completely done with optimizations. After that, we'll be working towards improving FPS and and making sure the physics run more smoothly which is work that we'll continue smashing away at up to and beyond release of the engine. First up, we want to make sure the game works for the players who've so far been unable to play without issues. This makes us very, very happy! We want to make sure we're all up front and transparent with you about our hopes and priorities for the engine. We’ve started testing the new engine on a public test branch, and your feedback has been fantastic! Heaps of Mechanics have been reporting improvements in their FPS and players who couldn’t start the game before are now all up in there, scrapping away like champions. Your bug reporting skills have been invaluable, thanks so much! Now you’re strapped in, let’s just take a quick moment to say a massive thank-you to all you Mechanics who’ve been helping us test our new game engine. How about we open up our window and let you grab another little glimpse into our magical workshop of delights? That’s right friends, it’s time for another delicious devblog! The last month at Scrap HQ has been a busy one, so get comfy in your driver’s seat and let’s jump into one of our most epic devblogs yet!
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